THE POCKET RAILWAY · LOGIC COLLECTION
Siding Dispatch
Three sidings. One departure order. Tuck incoming wagons into short tracks, then pull them out last in, first out.
Dispatch wagons in order: 1, 2, 3… Each siding holds three wagons; only its newest wagon can leave.
A wrong dispatch or retry costs one signal. Three red signals end the shift. Full or empty tracks cost nothing.
Select A/B/C with keys 1/2/3 or tap a track. S stores · D dispatches · Enter opens/continues.
P pauses · T retries this yard · R restarts the shift · F fullscreen · Escape exits.